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Mastering Unity 2D game development
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Arguably, the most important part of any project is knowing where to start and what tools you have in your war chest before setting out to make your game. Here, we will walk through all the new features of the 2D system that were introduced in Version 4.3 of Unity.
Since this is the first chapter, let's cover how this book is structured. The main aim of this book is to build a fully functional Role Playing Game (RPG) style game framework and cover all the main aspects of any good and well-rounded RPG game, including the following features:
We will be visiting places such as the following:
In this chapter, we'll walk through what's available in the new 2D toolkit and talso what else Unity added to the toolset in 4.3. Then, kick off the next chapter with building the foundations of our project with some of the best practices in the industry, including guidance from the Unity team themselves (either direct from team members or from responses in the forums).
The following topics will be covered in this chapter:
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