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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Sensors


Using the Mecanim state machine in this way is very powerful and just having scripts update the parameters of the state machine through input (user taps a key, or scene loads) is simple enough. However, if you want reactive AI, you might want to think about sensors.

Sensors are effectively the AI's eyes and ears and whatever else it wants to use to detect action within a scene (even if it's an alarm or trip wire). Generally, they are self-contained components that look after themselves and inform whatever they are attached to. They can be as complex or as simple as you need them to be.

A basic sensor might be an empty game object with a trigger collider (the trip wire), which tells the enemy state machine that the player has come into view. Alternatively, you could use ray casting (yes, even in 2D) to check whether the target is in view.

One of the best examples of a sensor I've seen is a wandering game object with a sphere trigger that wanders round the screen to represent the point...

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