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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Laying out your inventory


Your character's layout is usually a lot more restricted as compared to that of a storefront. However, the character's layout needs to follow the same design pattern you are using in your game.

These systems usually fall into a couple of patterns.

Rule of '99

Players are limited to a certain number of each item. The number can vary based on the item (for instance, you can have only one weapon) or its effect on the player's load. As a rule of thumb, 99 should be the maximum number. However, it's up to how your game will use the item to denote its maximum number.

In the Final Fantasy series of games, Rule of '99 was used throughout its inventory system, allowing the player to carry no more than 99 potions at a time or anything else for that matter, as shown in the following screenshot:

Encumbrance system

A system based on the strength, endurance, and energy of a player is a faux-style system. It ensures that the player cannot carry more than he or she is able to; generally...

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