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  • Book Overview & Buying Mastering Unity 2D game development
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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Transitioning and bounds


So our camera follows our player, but our hero can still walk off the screen and keep going forever, so let us stop that from happening.

Towns with borders

As you saw in the preceding section, you can use Unity's camera logic to figure out where things are on the screen. You can also do more complex ray testing to check where things are, but I find these are overly complex unless you depend on that level of interaction.

The simpler answer is just to use the native Box2D physics system to keep things in the scene. This might seem like overkill, but the 2D physics system is very fast and fluid, and it is simple to use.

We already added the physics components, Rigidbody 2D (to apply physics) and a Box Collider 2D (to detect collisions) to the player in Chapter 2, Character Building. So, we can make use of these components straight away by adding some additional collision objects to stop the player running off.

To do this and to keep things organized, we will add three empty...

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