Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Mastering Unity 2D game development
  • Toc
  • feedback
Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
close
Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
close
Free Chapter
1
1. Overview
14
Index

Building your shop


Using the items, we are going to design our game. Now we need to start thinking about how the player can be provided with these items. Do they need to be bought from a shop, are they found somewhere, and can they be sold later, or does the player simply throw them away once done with them and move on to the next shiny thing? In some games, the previous item becomes fused with the new one to highlight a progression.

The next thing that should come to mind once you have settled on some sort of shopping system is how the player will access it. In most RPG games, it is the traditional roadside shop or wandering peddler. The player has to travel to a certain location in order to buy items. In the case of some of the rarer items, they have to travel to a specific shop or a mystic sear guarding the item in order to acquire it.

Laying out the shop's design is fairly easy, simply because it is a shop. You don't have to worry about loads or size; it is just a storefront.

Some examples...

bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete