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  • Book Overview & Buying Reimagining Characters with Unreal Engine's MetaHuman Creator
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

To get the most out of this book

To get the most out of this book, a basic understanding of concepts from the 3D animation industry such as meshes, video timelines, motion capture, and keyframes is required. Some experience with 3D applications such as Maya, 3ds Max, Houdini, Blender, Cinema 4D, or Modo would be an advantage.

It is recommended that you familiarize yourself with the results of motion capture and 3D animation by watching behind-the-scenes clips from VFX movies such as Avatar, Pirates of the Caribbean, and The Avengers.

Software/hardware covered in the book

Operating system requirements

Unreal Engine version 5.01 or above

Windows or macOS

iPhone X or above

iOS

Faceware software

Live Link

Kiri Engine

You will need a fast internet connection and a lot of hard drive space. A MetaHuman character when downloaded will easily take up about 4 GB of hard drive space, and an Unreal Engine project with a simple MetaHuman scene could take up to around 50 GB of hard drive space. Additionally, a high-spec graphics card such as an NVIDIA RTX 3000 series is recommended.

Also, take a look at the writer’s YouTube channel for tips and tricks regarding all aspects of Unreal Engine and MetaHumans relating to this book as soon as they become available: https://bit.ly/3Fv9u18.

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