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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Starting up Quixel Bridge

When you are ready, go to Quixel Bridge and open up MetaHuman. You can do this easily by simply typing in Bridge next to the Windows start icon at the bottom left of the screen and then hitting Enter. This will start up Quixel Bridge, as shown in Figure 2.1:

Figure 2.1: Starting up Bridge

Take note of the column on the left-hand side. Clicking on the person icon will bring up the MHC templates, which you need to choose from before you can start your MHC session. This will bring up a few images of male and female MetaHumans with a wide range of ethnicities and age groups.

Clicking on a profile will open a panel on the right, showing you an enlarged image of your selection and the character’s name, as shown in Figure 2.2:

Figure 2.2: Starting the MHC

You’ll notice further options at the bottom of the screen, such as Resolution, but we will come back to those at the end of this chapter. All you...

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