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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Installing Unreal’s Faceware plugin and the MetaHuman sample

To install Unreal’s Faceware plugin, open up your project from Chapter 8 and then open up the Epic Games Launcher. Search for the Faceware Live Link and then click on Install to Engine, as shown in Figure 9.4:

Figure 9.4: Epic Games Launcher Faceware Live Link page

After the installation of the plugin has finished, scroll down on the Faceware plugin page until you see the link for the Sample MetaHuman Blueprint, as shown in Figure 9.5:

Figure 9.5: Sample MetaHuman Blueprint

Click on the Download Blueprint link. This will open a new browser, taking you away from Epic Launcher and you will see the following message:

Figure 9.6: CONTINUE TO EXTERNAL WEBSITE button

Click on CONTINUE TO EXTERNAL WEBSITE. At this stage, you will be asked where you want to download the Sample MetaHuman Blueprint to.

Figure: 9.7: Saving...

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