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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Connecting and configuring the Live Link Face app to Unreal Engine

With the Live Link Face app installed on the iPhone and the Live Link plugin enabled in Unreal Engine, we now need to get them to talk to each other (figuratively speaking, of course). Our goal is to send motion capture data from the iPhone to the PC and/or the Live Link app to send this data into Unreal Engine.

To do this, we first need to configure the app by finding our computer’s IP address:

  1. Hit the Windows key and search for Command Prompt.
  2. In the Command Prompt, type ipconfig.
  3. You’ll see a list of all the IP configurations. On the top line you’ll see the IPv4 address, which should be similar to the following:
    192.168.100.155

Make a note of that number, which will be unique to your machine.

  1. Next, open up the Live Link Face app.
  2. On the top left of the screen, you will see a cog icon, as illustrated in Figure 8.6:

Figure 8.6: Clicking...

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