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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Setting up a webcam and the streaming function

The next step is to ensure that you have a working webcam or another camera with a working connection to your computer. If you have a camera that you’ve used in applications such as Zoom or Teams, it will also work with Faceware.

  • So, boot up the Faceware Studio software. You should be greeted by an interface similar to what is shown in Figure 9.10:

Figure 9.10: The Faceware interface

To set up our webcam and the streaming function, we will need to explore the Realtime Setup panel and the Streaming panel.

Realtime Setup panel

On the left side of the screen is the REALTIME SETUP panel. Under Input Type, click the drop-down menu and select your webcam. As soon as you select a working webcam, you will get more options, as shown in Figure 9.11:

Figure 9.11: Realtime Setup panel

Let’s look at the options available:

Input Type

The Input Type panel allows you...

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