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  • Book Overview & Buying Reimagining Characters with Unreal Engine's MetaHuman Creator
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

What is an IK Rig?

Well, to answer that question, we actually have to ask two questions:

  • What is a rig?
  • What is IK?

Let’s answer them now.

What is a rig?

In 3D animation production, a rig is a simplified means of controlling a character’s movement, tailored for use by animators. Instead of the animator manipulating the character’s bones, a rig provides handles that the animator can quickly identify and select. Many 3D software applications come with rigs that are designed for people and animals. In animation studios, rigs are designed at varying levels of complexity depending on how complex the animation is. Ultimately, the purpose of a rig is to simplify the process of animation. In this chapter, we will take advantage of these simplified rigs for the purpose of applying animation data to them.

The MetaHuman comes with a built-in rig for character animation called an IK Rig. In fact, it comes with an IK Control Rig that allows animators...

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