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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Importing the Mixamo animation into Unreal

If you’ve downloaded your FBX to some arbitrary location, you will need to import it into Unreal from the same location. To do that, first, create a new folder inside your Unreal Project and call it MIXAMO_ANIMATIONS. Double-click the folder so that you are inside it and then right-click to see the following menu:

Figure 5.17: Importing FBX animation

To import the animation and the Mixamo Rig, choose Import to, along with the folder you are about to import the asset into. You can see from the highlighted text in Figure 5.17 that I am importing the asset into Game/MIXAMO_ANIMATIONS.

Once selected, it will bring up FBX Import Options, as shown in Figure 5.18:

Figure 5.18: FBX Import Options

In Figure 5.18, you can see that there is a wealth of options to edit. Ultimately, the FBX Import Options dialog box allows us to import the Mixamo Rig, the Mixamo animation, the geometry of our...

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