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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Creating a Level Sequencer and importing our character Blueprint

So, let’s get started with creating a Level Sequencer (there isn’t a lot to it).

First, you need to right-click anywhere within your Content folder; in my case, I did just that within my MetaHumans folder, which you can see in Figure 7.1. Then, go to Animation, and then click on Level Sequencer.

Figure 7.1: Creating a Level Sequencer

With the Level Sequencer created, you’ll see a Level Sequencer clapper icon in the Content folder. Double-click on the Level Sequencer icon to open it. You will see an empty Sequencer as per Figure 7.2:

Figure 7.2: An empty Level Sequencer

In order to animate using the Level Sequencer, you need to add an actor. An actor can be pretty much anything that you want to animate. Once an actor is added to a Sequencer, an animation track is created.

Because we want to animate our MetaHuman character, we will need to add...

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