
Reimagining Characters with Unreal Engine's MetaHuman Creator
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In the previous chapter, we were introduced to the idea of retargeting animations, as well as discussing IK Rigs, IK chains, and IK Retargeters.
In this chapter, we are going to go further afield and take animation from a third-party supplier, Mixamo, a very large online library full of motion capture files that you can preview on a web browser. You will learn how to use external resources such as Mixamo in order to give much more variety to your animations; this is important, as repurposing the same animations repeatedly makes for poor productions. We will also remain focused on working with body motion only in this chapter.
So, in this chapter, we will cover the following topics:
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