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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Downloading the DeepMotion motion capture file

To download the DeepMotion motion capture file, instead of clicking the Rerun option, simply click the Download button instead. This will bring up the Download Animations dialog box, as shown in Figure 6.10:

Figure 6.10: Download Animations

Before downloading the animation, the dialog box gives us the option to switch or confirm which body type we want to use: it gives you two adult females, two adult males, and a generic child to choose from. When you’re happy with the correct preview mesh, make sure you have selected the correct download file time, FBX, from the dropdown menu (the BVH and DMPE solutions won’t work for what we need to do in Unreal). Then, click on the yellow Download button and save your file somewhere in your project folder.

When you download your animation, you’ll see two FBX files and a folder, as per Figure 6.11:

:

Figure 6.11: Saved files from...

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