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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Rendering a test animation from the Level Sequencer

To render out an animation, first, click on the Movie Scene Capture button (it’s the clapper board icon) at the top of your Sequencer:

Figure 7.20: Clapper board icon

Note

If you have installed the Movie Render Queue plug-in, you will be given a choice of which renderer to use. If so, choose Movie Scene Capture (Legacy).

You will then get the following Render Movie Settings dialog box:

Figure 7.21: Render Movie Settings

In Figure 7.21, I have left all the settings with their default values. Three important settings to note are:

  • Image Output Format: You need to render a movie in a format that your system can play. The default is AVI but you can change it to a QuickTime Pro Res file.

Note

To ensure that you can render Apple Pro Res, go to Edit, then Plugins, search for prores, and check the Apple ProRes Media checkbox. Then, you will need to restart Unreal...

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