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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Introducing the Level Sequencer

Until now, you’ve only been able to preview your animation either within the character Blueprint or within the viewport using the Play button. The Play button is effectively simulating gameplay, which is purely for an interactive experience.

The Level Sequencer can be used in gameplay, but for the purpose of this book, we want to focus on using the Level Sequencer to make the most of our motion capture animation. A Level Sequencer is a timeline within our level where we can control our animations. It is similar to any other timeline in an editing program, except that instead of adding video clips, we add elements to our scene, and then apply animatable attributes.

When using Unreal Engine for animation, anything you want animated needs to be added to a Level Sequencer, including lights, cameras, actors, vehicles, and even audio, and you can have more than one Level Sequencer in any given project.

The beauty of the Level Sequencer is that...

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