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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

By : Brian Rossney, Ciaran Kavanagh
5 (7)
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Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

5 (7)
By: Brian Rossney, Ciaran Kavanagh

Overview of this book

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Table of Contents (17 chapters)
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1
Part 1: Creating a Character
4
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
9
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

Importing more animation data

To see more animations at work, you can go to the Unreal Engine Marketplace and search for the Animation Starter Pack. This is a free animation pack that works with Unreal Engine version 5.0 and you can add it to your project if your project is still open.

So, why don’t we see how easy it is to retarget animation without the need to open the IK Retargeter using the Animation Starter Pack?

  1. With your project open, enter Epic Games and go to Marketplace.
  2. Under UE5, choose Animations. Then, under Filters, choose Max Price as Free.

This should bring up the Animation Starter Pack, and by clicking on it, you will see a page as per Figure 4.29:

Figure 4.29: Animation Starter Pack

  1. Click Add To Project to add the pack directly to your open project.

By doing this, an AnimationStarterPack folder will appear in your Project Content folder.

  1. Navigate there and right-click on one of the animation...

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