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User Experience Mapping

User Experience Mapping

By : Szabo
3.5 (8)
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User Experience Mapping

User Experience Mapping

3.5 (8)
By: Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (13 chapters)
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1
How Will UX Mapping Change Your (Users) Life?
12
References

Put the solution map to action


After you get your buy-ins and the other teams start working on their respective action points, you can sit back and enjoy the show--if you want the project to fail, that is. Otherwise, I would recommend putting the map to action. In this book, we create maps to improve communication, solve problems, and to create other maps. 

You should be able to create a task model and a journey map based on the solution map, and the skills we discovered in Chapter 3, Journey Map - Understand Your Users. We aim to create journeys that have lots of depth, many possible paths, but the paths are quite short and always lead to our main goal. The main goal being to book an adventure. This should make both the adventurers (our users) and the company happy. What does your journey map look like?

The Find Your Adventure! minigame is a good prospect for a wireflow. If you recall, in Chapter 4, Wireflows - Plan Your Product, we needed to wireframe the relevant views and connect those...

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