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User Experience Mapping

User Experience Mapping

By : Szabo
3.5 (8)
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User Experience Mapping

User Experience Mapping

3.5 (8)
By: Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (13 chapters)
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1
How Will UX Mapping Change Your (Users) Life?
12
References

Personas

User journey maps are always based on one or more personas. Even if there is no mention of personas, when it was created the cartographer must have had at least one persona in mind. That’s why it makes sense to add the persona's name to the map itself, to make sure that it’s never detached from the map. Now, it’s about time we defined personas.

Personas are fictitious characters, representing a group of your users with similar goals. Personas should be rendered as a short, shareable, and easy-to-understand character sheet containing the behavior patterns, needs, and emotions of a target group. Personas will help you focus on your users and have empathy for them.

When Alan Cooper introduced personas in his book The Inmates Are Running the Asylum, the concept drastically changed UX (and he is also the reason why they are called personas, not personæ.)

Nowadays...

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