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User Experience Mapping

User Experience Mapping

By : Szabo
3.5 (8)
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User Experience Mapping

User Experience Mapping

3.5 (8)
By: Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (13 chapters)
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1
How Will UX Mapping Change Your (Users) Life?
12
References

F2P FPS (an example from the gaming industry)

Free to Play First First-Person Shooters (F2P FPS) are popular nowadays. Think about Team Fortress 2, World of Tanks, or Dirty Bomb. The true king of the genre is CrossFire. In 2014, it earned global sales of $1.3 billion. It is still successful; revenues from January 2016 to November 2016 were $1.1 billion. Moreover, the Fast & Furious producer, Neal Moritz, is working on the movie version of this highly acclaimed game. In this chapter, we want to create a better game than Smilegate, without copying them. We will map an F2P FPS and earn user experience knowledge worth billions.

MechWarrior Online, Hawken, or Titanfall (1-2) are good examples of the fact that first-person gamers love piloting huge walking machines. It doesn't matter whether we call them mechs, titans, or something else. As long as they are somewhat humanoid...

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