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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Understanding Bitmap styles

Historically, drawing bitmaps has been greatly optimized in computer programming. Most operating systems and graphic environments have strong optimization when dealing with bitmaps and graphics elements. This factor, probably in conjunction with the need to accurately replicate visual assets of several target platforms, led to the introduction of bitmap styles in FMX.

Basically, this means the application UI (or part of it) is the result of the combination of different bitmaps or, more often, parts of a large bitmap that acts as a kind of palette. Having a single bitmap is handy in terms of editing (for example, with an external graphic editor) and you have a chance to highly reuse the same parts of the bitmap in several components.

If a vector style is more similar to the composition of FMX objects (primitives, vector graphics, and other sub-compositions of them), a bitmap style usually consists of a composition of style objects describing the portion of some...

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