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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Creating a new view

Create a new empty FMX application, then add a TToolbar component, and, inside it, add a TText instance (set the Align property to Contents to fill the toolbar and act as a title).

The following screenshot shows what the IDE looks like with our form in the designer:

Figure 9.18

In the previous screenshot, I've circled a combo box, part of the IDE, that is the view selector. The dropdown lists all the available combinations a view can be created for. The IDE holds a list of available devices (and their characteristics, such as screen resolution) that you can even edit to add your custom devices (select IDE menu | Tools | Options | User Interface | Form Designer | Device Manager). The following screenshot shows the default entries that are available for views:

Figure 9.19

As you can see in the previous screenshot, the list is divided into three parts: the Master view entry, the Created section, listing all the specific views that have already...

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