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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Associating images with data

Earlier in this book, we learned how to customize the appearance of TListView so that it can show images. There, I used the CustomFormat property to associate a different image with the item according to the value of a certain field. Now that you've reached this part of this chapter, it should be trivial for you to understand that, once TImageList and TListView have a way to specify ImageIndex for each item (you just need to add a TImageList component to your form, set it as the value for the TListView.Images property, and you're halfway set), you can use a LiveBinding expression to determine the value of ImageIndex. This can involve any other field of the record in the expression.

For example, here I have used the IfThen(Self.AsFloat>34000, 0, 1) expression to provide a value for a ThumbsImage item's appearance element (of TImageObjectAppearance). I then added it to the previous layout. This can be seen in the following...

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