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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Introducing the Style concept

FMX Style is a definition of the composition (nested structure) and configuration (property values) of FMX objects (visual or not) that are used as elements (building blocks) of a User Interface (UI).

In this section, we are going to learn about how the whole style mechanism works, how it is used to achieve cross-platform support for visual Delphi applications, and how to manipulate style definitions in the IDE and compiled applications.

This definition is stored in specific components, namely TStyleBook instances, and can be stored in different formats. Most of the time, you will encounter them in either a binary form (compact but requiring an editor) or textual form (bloated but human-readable and editable with a common text editor).

If we have the opportunity to separate what TButton does (have a caption, fire a piece of code when pressed, have a state, and deal with focus) from how it looks (that is, a 3D gray rectangle with black text), we gain the ability...

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