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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

TColorAnimation

The colors in FMX pass by some data types, namely TAlphaColor, TAlphaColorRec, and TAlphaColorF. They are all numerical representations of an RGB + Alpha interpretation of colors (this is a typical choice in visual programming).

The TColorAnimation component helps you implement color transitions between two colors. The interpolation is linear and is applied over the four color components (R, G, B and alpha channels) independently. I am not going to talk about color theory here; I just want you to understand that this is an arbitrary choice and that other interpretations exist (Cyan, Magenta, Yellow, and Black (CMYK); Hue, Saturation, and Lightness (HSL); and Hue, Saturation, and Value (HSV) are other such options). 

If you set up a color animation going from red to blue, for instance, you can track the steps through the usual OnProcess event handler, as we did previously. The following table briefly shows the kind of result you may expect:

...
R G B
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