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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics
Implementing Data Binding

In the last few chapters, we learned about the capabilities of many of the visual components available in the FMX framework, as well as the fundamentals of the data access component library FireDAC, which is included with Delphi. In this chapter, we are going to cover a natural follow-on concept; that is, data binding between data access components and visual controls.

In this chapter, we will cover the following topics:

  • Introduction to data binding
  • Approaching LiveBindings
  • Binding datasets to lists and grids

By the end of this chapter, you will be familiar with the LiveBindings technology and some of its peculiarities. You'll be able to bidirectionally bind properties of components and know how to bind datasets to list components and grids (this is a very common topic in data-centric applications). You'll also know how LiveBindings can...

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