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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Understanding the TText component

Text is, without a doubt, one of the most fundamental elements of every application. In this section, we will take a close look at the TText component, along with another ubiquitous and related component known as TLabel.

Before GUIs became prominent in the UI scenario, text was there to build the most basic human-computer modern interactions available (you may want to consider blinking a LED, emitting a beep sound, or controlling a switch as one of the most basic Human-Computer Interactions (HCIs) ever).

This doesn't mean dealing with text is always simple. A lot of features and details become available when text is your subject. For example, the text should have a size, a typeface (or font family), a color, and a wide set of options available (including bold, italic, strikeout, and underline, all of which are popular examples).

After this, you will find yourself considering how to properly align the text with respect to some boundaries, how...

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