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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

By : Magni
4.1 (15)
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Delphi GUI Programming with FireMonkey

Delphi GUI Programming with FireMonkey

4.1 (15)
By: Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
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1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics
Learning about FMX 3D Capabilities

In the previous chapter, we saw how to take advantage of FMX as an application framework and gain access to cross-platform services while retaining the single-code-base approach. Some of the topics covered represented clear examples of how FMX is a high-level abstraction of underlying platform/device capabilities. Just remember what we have seen about touch capabilities.

This chapter is dedicated to FMX 3D related capabilities. 3D graphics can be very effective for a certain slice of applications and provide a chance to deliver some extra visuals or effects to the end user.

Generally speaking, 3D programming is surely one of the most challenging areas for the developer. To properly master this topic over all available platforms would require years of learning. The cross-platform approach that FMX represents is a huge opportunity for the developer...

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