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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By : Frank Vasquez, Mr. Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Mr. Chris Simmonds

Overview of this book

Mastering Embedded Linux Development' is designed to be both a learning resource and a reference for your embedded Linux projects. The book starts by breaking down the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory in an efficient way. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GDB, the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

Real-Time Programming

Much of the interaction between a computer system and the real world happens in real time, and so this is an important topic for developers of embedded systems. I have touched on real-time programming in several places so far: in Chapter 17, we looked at scheduling policies and priority inversion, and in Chapter 18, I described the problems with page faults and the need for memory locking. Now it is time to bring these topics together and look at real-time programming in some depth.

In this chapter, I will begin with a discussion about the characteristics of real-time systems, and then consider the implications for system design, at both the application and kernel levels. I will describe the real-time PREEMPT_RT kernel patch and show how to get it and apply it to a mainline kernel. The final sections will describe how to characterize system latencies using two tools: cyclictest and Ftrace.

There are other ways to achieve real-time behavior on an embedded...

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