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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By : Frank Vasquez, Mr. Chris Simmonds
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Mastering Embedded Linux Development

Mastering Embedded Linux Development

By: Frank Vasquez, Mr. Chris Simmonds

Overview of this book

Mastering Embedded Linux Development' is designed to be both a learning resource and a reference for your embedded Linux projects. The book starts by breaking down the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. First, you will download and install a pre-built toolchain. After that, you will cross-compile each of the remaining three elements from scratch and learn to automate the process using Buildroot and the Yocto Project. The book progresses with coverage of over-the-air software updates and rapid prototyping with add-on boards. Two new chapters tackle modern development practices including Python packaging and deploying containerized applications. These are followed by a chapter on writing multithreaded code and another on techniques to manage memory in an efficient way. The final chapters demonstrate how to debug your code, whether it resides in user space or in the Linux kernel itself. In addition to GDB, the book also covers the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this book, you will be able to create efficient and secure embedded devices with Linux that will delight your users.
Table of Contents (28 chapters)
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1
Part 1: Elements of Embedded Linux
7
Part 2: Building Embedded Linux Images
11
Part 3: System Architecture and Design Decisions
18
Part 4: Developing Applications
23
Part 5: Debugging and Optimizing Performance

What this book covers

Chapter 1, Starting Out, sets the scene by describing the embedded Linux ecosystem and the choices available to you as you start your project.

Chapter 2, Learning about Toolchains, describes the components of a toolchain and where to obtain a toolchain for cross-compiling code for your target board.

Chapter 3, All about Bootloaders, explains the role of the bootloader in loading the Linux kernel into memory, and uses U-Boot as an example. It also introduces device trees as the mechanism used to encode the details of hardware in almost all embedded Linux systems.

Chapter 4, Configuring and Building the Kernel, provides information on how to select a Linux kernel for an embedded system and configure it for the hardware within the device. It also covers how to port Linux to the new hardware.

Chapter 5, Building a Root Filesystem, introduces the ideas behind the user space part of an embedded Linux implementation by means of a step-by-step guide on how to configure a root filesystem.

Chapter 6, Selecting a Build System, covers two commonly used embedded Linux build systems, Buildroot and The Yocto Project, which automate the steps described in the previous four chapters.

Chapter 7, Developing with Yocto, demonstrates how to build system images on top of an existing BSP layer, develop onboard software packages with Yocto’s extensible SDK, and roll your own embedded Linux distribution complete with runtime package management.

Chapter 8, Yocto under the Hood, is a tour of Yocto’s build workflow and architecture, including an explanation of Yocto’s unique multi-layer approach. It also breaks down the basics of BitBake syntax and semantics with examples from actual recipe files.

Chapter 9, Creating a Storage Strategy, discusses the challenges created by managing flash memory, including raw flash chips and embedded MMC (eMMC) packages. It describes the filesystems that are applicable to each type of technology.

Chapter 10, Updating Software in the Field, examines various ways of updating the software after the device has been deployed, and includes fully managed Over-the-Air (OTA) updates. The key topics under discussion are reliability and security.

Chapter 11, Interfacing with Device Drivers, describes how kernel device drivers interact with the hardware by implementing a simple driver. It also describes the various ways of calling device drivers from user space.

Chapter 12, Prototyping with Add-On Boards, demonstrates how to prototype hardware and software quickly using a pre-built Debian image for the BeaglePlay together with MikroElektronika peripheral add-on boards.

Chapter 13, Starting Up – The init Program, explains how the first user space program, init, starts the rest of the system. It describes three versions of the init program, each suitable for a different group of embedded systems, ranging from the simplicity of the BusyBox init, through System V init, to the current state-of-the-art, systemd.

Chapter 14, Managing Power, considers the various ways that Linux can be tuned to reduce power consumption, including dynamic frequency and voltage scaling, selecting deeper idle states, and system suspend. The aim is to make devices that run longer on a battery charge and also run cooler.

Chapter 15, Packaging Python, explains what choices are available for bundling Python modules together for deployment and when to use one method over another. It covers pip, virtual environments, and conda.

Chapter 16, Deploying Container Images, introduces the principles of the DevOps movement and demonstrates how to apply them to embedded Linux. First, we use Docker to bundle a Python application together with its user space environment inside a container image. Then we use GitHub Actions to set up a CI/CD pipeline for our container image. Lastly, we use Docker to perform containerized software updates on a Raspberry Pi 4.

Chapter 17, Learning about Processes and Threads, describes embedded systems from the point of view of the application programmer. This chapter looks at processes and threads, inter-process communications, and scheduling policies.

Chapter 18, Managing Memory, examines the ideas behind virtual memory and how the address space is divided into memory mappings. It also describes how to measure memory usage accurately and how to detect memory leaks.

Chapter 19, Debugging with GDB, shows you how to use the GNU debugger, GDB, together with the debug agent, gdbserver, to debug applications running remotely on the target device. It goes on to show how you can extend this model to debug kernel code, making use of the kernel debug stubs, KGDB.

Chapter 20, Profiling and Tracing, covers the techniques available to measure system performance, starting from whole system profiles and then zeroing in on specific areas where bottlenecks are causing poor performance. It also describes how to use Valgrind to check the correctness of an application’s use of thread synchronization and memory allocation.

Chapter 21, Real-Time Programming, provides a detailed guide to real-time programming on Linux using the recently merged PREEMPT_RT real-time kernel patch.

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