This book is for game developers who are looking to add to their knowledge by implementing RL techniques to build games from scratch. This book will also appeal to machine learning and deep learning practitioners, and RL researchers who want to understand how self-learning agents can be used in the game domain. Prior knowledge of game development and a working knowledge of Python programming are expected.

Hands-On Reinforcement Learning for Games
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Hands-On Reinforcement Learning for Games
By:
Overview of this book
With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.
Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.
By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
Preface
Section 1: Exploring the Environment
Understanding Rewards-Based Learning
Dynamic Programming and the Bellman Equation
Monte Carlo Methods
Temporal Difference Learning
Exploring SARSA
Section 2: Exploiting the Knowledge
Going Deep with DQN
Going Deeper with DDQN
Policy Gradient Methods
Optimizing for Continuous Control
All about Rainbow DQN
Exploiting ML-Agents
DRL Frameworks
Section 3: Reward Yourself
3D Worlds
From DRL to AGI
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