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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Understanding noisy networks

Noisy networks are not those networks that need to know everything—those would be nosey networks. Instead, noisy networks introduce the concept of noise into the weights used to predict the output through the network. So, instead of having a single scalar value to denote the weight in a perceptron, we now think of weights as being pulled from some form of distribution. Obviously, we have a common theme going on here and that is going from working with numbers as single scalar values to what is better described as a distribution of data. If you have studied the subject of Bayesian or variational inference, you will likely understand this concept concretely.

For those without that background, let's look at what a distribution could be in the following diagram:

Example of different data distributions

The source for the preceding diagram comes...

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