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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercises

Completing the exercises in this section is entirely optional, but, hopefully, you can start to appreciate that we, as reinforcement learners ourselves, learn best by doing. Do your best and attempt to complete at least 2-3 exercises from the following:

  1. Consider other problems you could use DP with? How would you break the problem up into subproblems and calculate each subproblem?
  2. Code up another example that compares a problem programmed linearly versus dynamically. Use the example from Exercise 1. The code examples, Chapter_2_2.py and Chapter_2_3.py, are good examples of side-by-side comparisons.
  3. Look through the OpenAI documentation and explore other RL environments.
  4. Create, render, and explore other RL environments from Gym using the sample test code from Chapter_2_4.py.
  5. Explain the process/algorithm of evaluating and improving a policy using DP.
  6. Explain the difference...

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