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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Adding RL

Now that we understand the Monte Carlo method, we need to understand how to apply it to RL. Recall that our expectation now is that our environment is relatively unknown, that is, we do not have a model. Instead, we now need to develop an algorithm by which to explore the environment by trial and error. Then, we can take all of those various trials and, by using Monte Carlo, average them out and determine a best or better policy. We can then use that improved policy to continue exploring the environment for further improvements. Essentially, our algorithm becomes an explorer rather than a planner and this is why we now refer to it as an agent.

Using the term agent reminds us that our algorithm is now an explorer and learner. Hence, our agents not only explore but also learn from that exploration and improve on it. Now, this is real artificial intelligence.

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