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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing CNNs

In September 2012, a team supervised by Dr. Geoffrey Hinton from the University of Toronto, considered the godfather of deep learning, competed to build AlexNet. AlexNet was training against a behemoth image test set called ImageNet. ImageNet consisted of more than 14 million images in over 20,000 different classes. AlexNet handily beat its competition, a non-deep learning solution, by more than 10 points that year and achieved what many thought impossible – that is, the recognition of objects in images done as well or perhaps even better than humans. Since that time, the component that made this possible CNN has in some cases surpassed human cognition levels in image recognition.

The component that made this possible, CNN, works by dissecting an image into features features that it learns to detect by learning to detect those...

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