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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Technical requirements

This book is a hands-on one, which means there are plenty of code examples to work through and discover on your own. The code for this book can be found in the following GitHub repository: https://github.com/PacktPublishing/Hands-On-Reinforcement-Learning-for-Games.

As such, be sure to have a working Python coding environment set up. Anaconda, which is a cross-platform wrapper framework for both Python and R, is the recommended platform to use for this book. We also recommend Visual Studio Code or Visual Studio Professional with the Python tools as good Integrated development editors, or IDEs.

Anaconda, recommended for this book, can be downloaded from https://www.anaconda.com/distribution/.

With that out of the way, we can move on to learning the basics of RL and, in the next section, look at why rewards-based learning works.

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