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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing distributional RL

The name distributional RL can be a bit misleading and may conjure up images of multilayer distributed networks of DQN all working together. Well, that indeed may be a description of distributed RL, but distribution RL is where we try and find the value distribution that DQN is predicting, that is, not just find the maximum or mean value but understanding the data distribution that generated it. This is quite similar to both intuition and purpose for PG methods. We do this by projecting our known or previously predicted distribution into a future or future predicted distribution.

This definitely requires us to review a code example, so open Chapter_10_QRDQN.py and follow the next exercise:

  1. The entire code listing is too big to drop here, so we will look at sections of importance. We will start with the QRDQN or Quantile Regressive DQN. Quantile regression...

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