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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
5 (3)
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Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

5 (3)
By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
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1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

From DRL to AGI

Our journey through this book has been an exploration of the evolution of reinforcement and deep reinforcement learning (DRL). We have looked at many methods that you can use to solve a variety of problems in a variety of environments, but in general, we have stuck to a single environment; however, the true goal of DRL is to be able to build an agent that can learn across many different environments, an agent that can generalize its knowledge across tasks, much like we animals do. That type of agent, the type that can generalize across multiple tasks without human intervention, is known as an artificial general intelligence, or AGI. This field is currently exploding in growth for a variety of reasons and will be our focus in this final chapter.

In this chapter, we will look at how DRL builds the AGI agent. We will first look at the concept of meta learning, or...

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