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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Win and Lose Conditions

Now that we have a basic gameplay experience, it’s time to make the game end with the outcomes of winning or losing. One common way to implement this is through separated components with the responsibility of overseeing a set of objects to detect certain situations that need to happen, such as the player life becoming 0 or all of the waves being cleared. We will implement this through the concept of managers, components that will manage and monitor several objects.

In this chapter, we will examine the following manager concepts:

  • Creating object managers
  • Creating game modes
  • Improving our code with events

With this knowledge, you will be able to not only create the victory and lose conditions of the game, but also do this in a properly structured way using design patterns such as Singleton and Event Listeners. These skills are not only useful for creating the winning and losing code of the game but any code in general...

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