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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Physics Collisions and Health System

As games try to simulate real-world behaviors, one important aspect to simulate is physics, which dictates how objects move and how they collide with each other, such as in the collision of players and walls, or bullets and enemies. Physics can be difficult to control due to the myriad of reactions that can happen after a collision, so we will learn how to properly configure our game to create physics as accurately as we can. This will generate the desired arcade movement feeling but get realistic collisions working—after all, sometimes, real life is not as interesting as video games!

In this chapter, we will examine the following collision concepts:

  • Configuring physics
  • Detecting collisions
  • Moving with physics

First, we will learn how to properly configure physics, a step needed for the collisions between objects to be detected by our scripts, using new Unity events that we are also going to learn. All...

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