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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Using the new Input System

We have been using the Input class to detect the buttons and axes being pressed, and for our simple usage that is more than enough. But the default Unity input system has its limitations regarding extensibility to support new input hardware and mappings.

In this section, we will explore the following concepts:

  • Installing the new Input System
  • Creating Input Mappings
  • Using Mappings in scripts

Let’s start exploring how to install the new Input System.

Installing the new Input System

To start using the new Input System, it needs to be installed like any other package we have installed so far, using the Package Manager. The package is just called Input System, so go ahead and install it as usual. In this case we are using version 1.4.2, but a newer one may be available when you read this chapter.

Figure 6.53: Installing the new Input System package

By default, when you install the Input System, it...

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