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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Understanding the Canvas and RectTransform

We are only going to focus on the in-game UI to communicate different information to the player using the Unity GUI system (or uGUI). At the time of writing this book, a new GUI system called UI Toolkit has been released, but uGUI will still be here for a while, given UI Toolkit will be used mostly in new projects, and is still perfectly capable of handling all types of UI. We will explore UI Toolkit in the next chapter.

If you are going to work with Unity UI, you first need to understand its two main concepts—the Canvas and RectTransform. The Canvas is the master object that will contain and render our UI, and RectTransform is the feature in charge of positioning and adapting each UI element on our screen.

In this section, we will be:

  • Creating a UI with the Canvas
  • Positioning elements with RectTransform

Let’s start by using the Canvas component to create our UI.

Creating a UI with the Canvas...

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