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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Importing audio

As with graphic assets, it is important to properly set up the import settings for your audio assets, as the import can be resource-intensive if not done properly.

In this section, we will examine the following audio importing concepts:

  • Audio types
  • Configuring import settings

Let’s start by discussing the different kinds of audio we can use.

Audio types

There are different types of audio present in video games, which are the following:

  • Music: Music used to enhance the player’s experience according to the situation.
  • Sound effects (SFX): Sounds that happen as a reaction to player or NPC actions, such as clicking a button, walking, opening a door, shooting a gun, and so on.
  • Ambient sound: A game that uses sounds only in response to events would feel empty. If you are recreating an apartment in the middle of the city, even if the player is just idle in the middle of the room doing nothing, lots...

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