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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Defining our game concept

Before even adding the first cube to our scene, it is good to have an idea of what we are going to create, as we will need a basic concept of our game to start designing the first level. Throughout this book, we will be creating a shooter game, in which the player will be fighting against waves of enemies trying to destroy the player’s base.

This base will be a complex in a (not so) secret location bordered by mountains:

Figure 3.1: Our finished game

We will be defining the mechanics of our game as we progress through the book, but with this basic high-level concept of the game we can start thinking about how to create a mountainous landscape and a placeholder player’s base to start.

With that in mind, in the next section of this chapter we will learn how to use Unity’s Terrain Tools to create our scene’s landscape.

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