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Hands-On Unity 2022 Game Development
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Before even adding the first cube to our scene, it is good to have an idea of what we are going to create, as we will need a basic concept of our game to start designing the first level. Throughout this book, we will be creating a shooter game, in which the player will be fighting against waves of enemies trying to destroy the player’s base.
This base will be a complex in a (not so) secret location bordered by mountains:
Figure 3.1: Our finished game
We will be defining the mechanics of our game as we progress through the book, but with this basic high-level concept of the game we can start thinking about how to create a mountainous landscape and a placeholder player’s base to start.
With that in mind, in the next section of this chapter we will learn how to use Unity’s Terrain Tools to create our scene’s landscape.