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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Saving scenes and projects

As in any other program, we need to save our progress. The difference here is that we don’t have just one giant file with all the project assets, but several files for each asset.

Let’s start saving our progress by saving the scene, which is pretty straightforward. We can simply go to File | Save or press Ctrl + S (Command + S on a Mac). The first time we save our scene, a window will ask us where we want to save our file, and you can save it wherever you want inside the Assets folder of our project, but never outside that folder; otherwise, Unity will not be capable of finding it as an asset in the project. That will generate a new asset in the project window: a scene file. In the following screenshot you can see how I saved the scene, naming it test, and now it shows up in the Project panel:

Figure 2.37: Scene files

We can create a folder to save our scene in the save dialog, or, if you already saved the scene, you can create...

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