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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index
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Index

Symbols

3D Cartesian coordinate system 23

3D Spatial Blend 439

A

Action 241

advanced effects

applying 421-428

Depth Map 419

High Dynamic Range (HDR) 419

using 418

AI techniques

bulletPrefab field, adding 291-298

AI techniques, with sensors 244

debugging, with Gizmos 255-263

three-filter sensors, creating with C# 244-250

three-filter sensors, creating with Visual Scripting 251-255

ambient lighting

configuring, with skyboxes 377-382

Android

building 651-659

reference link 642

Animation Controllers 545

integrating 545-551

Animator 545

Skinning Animation, using 537, 538

AR Foundation

project, creating 640-644

tracking features, using 644-651

using 640

AR game

creating 663

player and enemies, spawning 663-666

player and enemy behavior, coding 666-672

assets 11, 17

configuring 99

importing 79

importing, from Asset Store 82-89

importing...

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