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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Materials and Effects with URP and Shader Graph

Welcome to the first chapter of Part 3. Here, we will dive deep into the different graphics and audio systems of Unity to dramatically improve the look and feel of the game. We will start by discussing what a shader is and how to create our own to achieve several custom effects that couldn’t be accomplished using the default Unity Shaders. We will be creating a simple water animation effect using Shader Graph, a visual shader editor included in the Universal Render Pipeline. Also known as URP, this is one of the different rendering pipelines available in Unity, which provides rendering features oriented toward performance. We will be discussing some of its capabilities in this chapter.

In this chapter, we will examine the following shader concepts:

  • Introducing shaders and URP
  • Creating shaders with Shader Graph

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