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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Optimizing memory

We discussed how to profile and optimize two pieces of hardware—the CPU and GPU—but there is another piece of hardware that plays a key role in our game—RAM. This is the place where we put all of our game’s data. Games can be memory-intensive applications, and unlike several other applications, they are constantly executing code, so we need to be especially careful about that.

In this section, we will examine the following memory optimization concepts:

  • Memory allocation and the garbage collector
  • Using the Memory Profiler

Let’s start discussing how memory allocation works and what role garbage collection plays here.

Memory allocation and the garbage collector

Each time we instantiate an object, we are allocating memory in RAM, and in a game, we will be allocating memory constantly. In other programming languages, aside from allocating the memory, you need to manually deallocate it, but C# has...

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