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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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Free Chapter
1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Applying lighting

When discussing ways to process lighting in a game, there are two main ways we can do so, known as Forward Rendering and Deferred Rendering. Both handle lighting in a different order, with different techniques, requirements, pros, and cons. Forward Rendering is usually recommended for performance, while Deferred Rendering is usually recommended for quality. The latter is used by the High Definition Render Pipeline of Unity, the renderer used for high-quality graphics in high-end devices.

At the time of writing this book, Unity is developing a performant version for URP. Also, in Unity, the Forward Renderer comes with two modes: Multi-Pass Forward, which is used in the Built-In Renderer (the old Unity Renderer), and Single Pass Forward, which is used in URP. Again, both have their pros and cons.

Choosing between them depends on the kind of game you are creating and the platform you need to run the game on. Your chosen option will change a lot due to the...

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